The LonelyReviewer Show: Episode 4: “A Star is Burns”

The LonelyReviewer Show: Episode 4: “A Star is Burns”

lr-Podcast-ArtworkWe’re back at it with the latest episode of “The LonelyReviewer Show!” In this episode, we talk about PAX East, the upcoming Independent Film Festival of Boston, and “Spring Breakers.”

If you like the show, leave a comment below, and you might win a free Redbox rental!

Enjoy the episode below, download directly here, subscribe in iTunes, and for you non-iTunes people, you can find the feed here!

The LonelyReviewer Show is produced in conjunction with Justin’s blog Another Empty Glass

PAX East 2013 Wrap-Up

PAX East 2013 Wrap-Up

PAX East is an amazing yearly convention that focuses on the amazing community of games: tabletop, PC, and of course all varieties of electronic gaming. PAX (Penny Arcade Expo) started as a smaller convention in Seattle before expanding to the East coast four years ago, and more recently to Australia. The convention continues to grow, and, considering how packed the fairly new Boston Convention Center was during PAX East 2013, one wonders how they’ll deal with expansion in the coming years; regardless, PAX is its still an amazing event. [Read more...]

Video Game Review: L.A. Noire

Video Game Review: L.A. Noire

Developed by Team Bondi and published by the stellar Rockstar Games, L.A. Noire represents what I feel is a huge break through in interactive content. While much of L.A. Noire is a game, it its very core, L.A. Noire represents what I hope is a step forward for the medium. L.A. Noire is probably best described as being an interactive movie, or television show. The game deals with mature themes, and for the first time, the entire performance of a an actor is captured through new motion capture technology, so ever tick, wink, and suspicious look is there for you to see.

Your name is Cole Phelps, a WWII vet who is starting his career off as a patrol-man in the LAPD. As the game progresses, you move your way up to traffic detective, homicide, vice, and eventually arson. All while being told a story relating to Phelps military service.

Games from Rockstar have always been break throughs, whether it be the open world of GTA III, the story of Vice City and San Andreas, the rendered detail in GTA IV, and taking those elements and putting them in the wild west in Red Dead Redemption. Here they take it one step further. Los Angeles is alive in this game, rife with pedestrians, signs, and familiar landmarks, from the ding on the traffic signal, to the music coming from the radio, it is absolutely immersive. Though the game is technically open, it pushes you along the story like no other game from the publisher. Honestly, I’ve never been a “completionist,” but I do terrible at open world games, I get so side tracked with the world, that I never end up continuing with the story. L.A. Noire moves things forward, but its nice to know those side missions are there for you.

L.A. Noire for some reason triggers memories of the point & click adventure games I used to be obsessed with as a kid. The classic Lucasart games like Indiana Jones, The Dig, and also Kings Quest & Hugo’s House of Horrors. The interaction of the environment is great, and the dialogue detailed.

The fighting mechanics are so-so in this game, but that is always a criticism of these guys. However, it wasn’t so bad in Red Dead. In this, the fighting isn’t the necessarily the focus, so its quickly forgotten because of the story.

If you’re looking for a unique, entertaining, and enthralling game, look no further than L.A. Noire.

If you’ve got both a PS3 and an Xbox, I’d recommend the PS3 version. The Xbox version comes on three discs.

PAX East 2011 Highlights

PAX East 2011 Highlights

PAX East 2011 came to a close this past sunday, three days of amazing gaming goodness. For those of you who don’t know, PAX is of course the Penny Arcade Expo, a convention that celebrates all avenues of gaming, from upcoming video games to D&D and card games. There are two, PAX Prime in Seattle, and now in its second year, PAX East in Boston.

This years show brought 70,000 participants, the expo floor was packed, with some waiting hours to play games like Duke Nukem Forever, and Star Wars the Old Republic.

LA Noire

The standout of the convention for me has to be L.A. Noire. The latest from Rockstar is going to be hitting stores this May, but they had a full 25 minute demo for us that really blew me away. The game essentially is a James Ellroy novel come to life. They’ve recreated Los Angeles circa 1948, and you’re a rookie detective making your way up in the ranks. The developers used actual motion capture on the actors in the game, giving you detail and emotion never before seen in a game.

Duke Nukem Forever

Considering I’ve been waiting the release of this game since the 1997 cover story, it was the first game I ran to at the opening of the convention. The demo was the same that was at PAX Prime, and honestly, I was a bit underwhelmed. I found the controls to be wonky, and the AI dated. However, the nostalgia factor certainly earns the game points, and I have to admit, I can’t physically NOT buy this game. I do however feel that the next title in the series (hopefully it won’t take another 15 years) will be more the sequel we deserve.

Nintendo 3DS

There is a lot of hype surrounding Nintendo’s latest handheld. While I do feel that the hardware is underpowered as is all of Nintendo’s platforms, I was definitely curious if it would make up for its stereoscopic 3D screen. I played Street Fighter IV, as well as Steel Diver, and I have to say, a few more really good titles, and I’m on board. The device feels great, the 3D is cool (and if it does give you a headache you can switch it off).

RAGE

The demo of RAGE was really impressive. Rage of course being the new game from iD software using their new iD Tech 5 engine. Talk about impressive graphics, the game was demoed on an xbox 360, and that had to be the best graphics I’ve seen on an Xbox 360.

Other standouts, SOCOM 4 I really enjoyed, Gears 3 felt like Gears with a little bit more color, and the indie games I played were really impressive. So those are my thoughts on PAX. Now I’ve got to go back to playing Pokemon.

App Review: iFlux for iPhone/iPad

Check out my quick video review of the new iFlux App for your iPhone and iPad. Things I left out, the app has ALL the sound effects from the film. I’m actually quite impressed with the polish. The built in speedometer can actually recognize your speed, though, I don’t recommend speeding to 88 just to hear a sound effect. Just set it to 30 and you’ll be jumping through time without getting a ticket. Also, I know Dec 1st isn’t the birth of christ, but I figured you’d show up early and do some sightseeing early on before hittin’ up the manger with the three wisemen.

Happy Friday!

Update: Apparently the app has been pulled form the app store. Hopefully you guys got a chance to pick it up before. If not, lets hope Universal releases the app during the blu-ray rerelease a la what Lucasfilm did with the original lightsabre app and the release of The Force Unleashed and release it as a promo for the launch.

Cool Stuff Friday! Inception NES Game

Cool Stuff Friday! Inception NES Game

Check out this cool NES artwork made by artist Jeff Bartell, if only it were a real game!

Have a great weekend!


Verbinski to Helm ‘Bioshock’ Quits ‘Pirates 4′

This will be it. I know it! Finally, a director who might be able to undertake the seemingly unproven task of making a good movie out of a video game. Gore Verbinski has left the helm of ‘Pirates 4′ and focus on ‘Bioshock,’ an adaptation of the best selling video game.

No word on how his leaving ‘Pirates 4′ will effect that production schedule, which was slated to hit theaters in 2010.

‘Bioshock,’ was one of the best games of 2007, and has some of the best story found in a video game, ever. I truly do believe, if any video game movie had a chance of being good, this is the one. It has the right story, and the right director.

Here’s hoping.

Street Fighter: First…Review?

Now it isn’t typical of the reviewer to refer our readers to another site for their reviews, but for this I’ll make an exception. Dan Amrich over at Official Xbox Magazine has written a non-review review of the upcoming Street Fighter movie.

There was nothing about the pre-release buzz on this flick that made me think, hey, we got a winner. But when I read this note from Amrich’s review: “Your father has been the milk of my operation…but even milk has an expiration date.” – Bison I couldn’t stop laughing.

I’m gonna keep saying it…eventually, someone will adapt a Video Game to great success. But today is not that day.

Check out his article over at OXM.

Benjamin Button Effects Artist Plays WoW

WoW Insider, a blog for the famous MMO World of Warcraft is reporting that Steve Preeg, a visual effects artist who picked up an Oscar for Benjamin Button on Sunday night is a guild leader on World of Warcraft. Who says MMO players have no life? Just thought it was an interesting little news item. And, a good opportunity to repost a behind the scenes video from a few months back, the visual effects that were used were truly amazing, and this video is worth a second look:

Scott Miller Pans ‘Max Payne’

As the usual defender of the genre of video game movies, I will continue the trend by throwing Max Payne in the good source material, bad writer and director pile, and it looks like I’m not the only one.

Scott Miller, CEO of 3d Realms who was the company that produced the original video game ‘Max Payne,’ went on record to say that the film had him shaking his head in bewilderment.

“A big problem with the film is that we do not really know what is driving Max until we see the flashback scene. In the game, we put this scene right at the front of the story for a reason. Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him.”

I didn’t get a chance to see the film to review for the site, but I’m definitely pretty bummed, I had high hopes and though Wahlberg was a good casting decision, but apparently, neither he or the producers of the film did their research.

I’m Paynefully pouring one to the curb in for Max Payne.